Dot 80 attacking speed -29% 118 MP Casting-time: 0,7 sec Landlvl 25 Dot 64 attacking speed -25% 96 MP Casting-time: 0,9 sec Landlvl 20 Dot 46 attacking speed -20% 74 MP Casting-time: 1,1 sec Landlvl 15 Dot 29 attacking speed -15% 52 MP Casting-time: 1,3 sec Landlvl 10 Dot 12 attacking speed -10% 37 MP Casting-time: 1,5 sec Landlvl 6 Purpose: Decreasing Attack speed, inflicting base damage and a DoT- effekt over all 3 seconds. Upgrade: lvl 0 – 14 (Should be 15, but it was weakened by NETTs) Consider that this skills attacking power is reduced by every PHATK-reductions. Raises minimal and maximal PHATK by 9 pro level – so 135 at max. Meele min/max attack +135 645 MP Landlvl 69 Meele min/max attack +126 604 MP andlvl 64 Meele min/max attack +117 563 MP Landlvl 59 Meele min/max attack +108 522 MP Landlvl 54 Meele min/max attack +99 481 MP Landlvl 49 Meele min/max attack +90 440 MP Landlvl 44 Meele min/max attack +81 399 MP Landlvl 39 Meele min/max attack +73 358 MP Landlvl 34 Meele min/max attack +63 317 MP Landlvl 29 Meele min/max attack +54 276 MP Landlvl 24 Meele min/max attack +45 235 MP Landlvl 19 Meele min/max attack +36 194 MP Landlvl 14 Meele min/max attack +27 135 MP Landlvl 9 Meele min/max attack +18 112 MP Landlvl 5 Purpose: Increases PHATK (physical attacking power) by 9 at each lvl. Meaning, that you need an equipped Rapier for the mentioned skills.Ī Thank’s to Miezekatze for the permission to use her Skill-informations that are to be found in the quoted text. The cariad can be used as a “gun” for the MK.ĪTTENTION: Phantom Grief, Phantom Pain, Vampiric Touch and Blessing of Mana are Rapier-only. Be sure to know that not all skills are useable by cariad. Cariad only makes sense in conjunction with an AoE-Build in a party, but even there I would not use a Cariad. The Magic Knight is able to use both, Cariad and Rapier, but the primary weapon is the Rapier. The fast attacking speed of skills and rapier hits at moderate damage and his regenerative powers of HP and MP are in charge of the magic knight’s rank as a not to be underestimated opponent in battle against monsters and other players. This development was possible to be realized without problems because of his skills and fighting techniques.Ī magic knight is able to harm his enemys with weakening magic. Because of the today’s circumstances the MK was forced to become a damage dealer. The main idea of the magic knight was to develop him as a supportive de-buffer for soloplay and partyplay.
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